#include "death_items.ltx"
#include "death_outfits.ltx"


[weapon_drop_condition]
novice			= 0.4,	0.8
trainee			= 0.4,	0.8
experienced		= 0.4,	0.8
professional	= 0.4,	0.8
veteran			= 0.4,	0.8
expert			= 0.4,	0.8
master			= 0.4,	0.8
legend			= 0.4,	0.8

[outfit_drop_condition]
novice			= 0.05,	0.15
trainee			= 0.05,	0.2
experienced		= 0.05,	0.2
professional	= 0.1,	0.25
veteran			= 0.1,	0.25
expert			= 0.1,	0.3
master			= 0.15,	0.3
legend			= 0.15,	0.3

[item_count]
af_cristall				                        = 1, 1
af_fireball				                        = 1, 1
af_dummy_glassbeads		                        = 1, 1
af_eye					                        = 1, 1
af_fire					                        = 1, 1
af_medusa				                        = 1, 1
af_cristall_flower		                        = 1, 1
af_night_star			                        = 1, 1
af_vyvert				                        = 1, 1
af_gravi				                        = 1, 1
af_gold_fish			                        = 1, 1
af_blood				                        = 1, 1
af_mincer_meat			                        = 1, 1
af_soul					                        = 1, 1
af_fuzz_kolobok			                        = 1, 1
af_baloon				                        = 1, 1
af_glass				                        = 1, 1
af_electra_sparkler		                        = 1, 1
af_electra_flash		                        = 1, 1
af_electra_moonlight	                        = 1, 1
af_dummy_battery		                        = 1, 1
af_dummy_dummy			                        = 1, 1
af_ice					                        = 1, 1

af_black_spray	                                = 1, 1
af_bracelet		                                = 1, 1
af_death_lamp		                            = 1, 1
af_itcher			                            = 1, 1
af_lobster_eyes	                                = 1, 1
af_pin			                                = 1, 1
af_ring			                                = 1, 1
af_sponge			                            = 1, 1

guitar_a										= 1, 1
harmonica_a										= 1, 1

ammo_9x18_fmj                                   = 0, 6
ammo_9x18_pmm                                   = 0, 2
ammo_9x19_pbp                                   = 0, 2
ammo_9x19_fmj                                   = 0, 6
ammo_11.43x23_hydro                             = 0, 2
ammo_11.43x23_fmj                               = 0, 6
ammo_12x70_buck                                 = 0, 8
ammo_12x76_zhekan                               = 0, 3
ammo_5.45x39_fmj                                = 0, 18
ammo_5.45x39_ap                                 = 0, 6
ammo_5.56x45_ss190                              = 0, 18
ammo_5.56x45_ap                                 = 0, 6
ammo_9x39_ap                                    = 0, 6
ammo_9x39_pab9                                  = 0, 18
ammo_7.62x54_7h1                                = 0, 9
ammo_pkm_100                                    = 0, 100
ammo_vog-25                                     = 0, 1
ammo_m209                                       = 0, 1
ammo_og-7b                                      = 0, 1
ammo_gauss                                      = 0, 9

bandage                                         = 1, 1
medkit__1                                       = 1, 1
medkit                                  		= 1, 1
medkit_scientic__1                              = 1, 1
medkit_scientic                                 = 1, 1
medkit_army__1                                  = 1, 1
medkit_army                                 	= 1, 1
antirad                                         = 1, 1
drug_booster                                    = 1, 1
drug_coagulant__1                               = 1, 1
drug_psy_blockade__1                            = 1, 1
drug_antidot__1                                 = 1, 1
drug_radioprotector__1                          = 1, 1
drug_anabiotic                                  = 1, 1
bread                                           = 1, 1
kolbasa                                         = 1, 1
conserva                                        = 1, 1
vodka__1                                        = 1, 1
magic_vodka										= 1, 1
energy_drink                                    = 1, 1
itm_pda_common				                    = 1, 1
itm_pda_uncommon			                    = 1, 1
itm_pda_rare				                    = 1, 1
detector_simple			                        = 1, 1
detector_advanced		                        = 1, 1
detector_elite			                        = 1, 1

stalker_patch                                   = 1, 1
bandit_patch                                    = 1, 1
killer_patch                                    = 1, 1
csky_patch                                      = 1, 1
dolg_patch                                      = 1, 1
freedom_patch                                   = 1, 1
ecolog_patch                                    = 1, 1
army_patch                                      = 1, 1
monolith_patch                                  = 1, 1
isg_patch                             		    = 1, 1
greh_patch                             		    = 1, 1
renegade_patch                                  = 1, 1

toolkit_1			                            = 1, 1
toolkit_2			                            = 1, 1
toolkit_3			                            = 1, 1
swiss_knife										= 1, 1
universal_maintenance_kit						= 1, 1
universal_repair_kit							= 1, 1

mutant_part_krovosos_jaw			            = 1, 1
mutant_part_boar_leg						    = 1, 1
mutant_part_chimera_kogot					    = 1, 1
mutant_part_dog_tail						    = 1, 1
mutant_part_flesh_eye						    = 1, 1
mutant_part_psevdodog_tail					    = 1, 1
mutant_part_snork_leg						    = 1, 1
mutant_part_snork_mask						    = 1, 1
mutant_part_tushkano_head					    = 1, 1
mutant_part_pseudogigant_eye				    = 1, 1
mutant_part_pseudogigant_hand				    = 1, 1
mutant_part_chimera_claw					    = 1, 1
mutant_part_cat_tail						    = 1, 1
mutant_part_burer_hand						    = 1, 1
mutant_part_controller_hand					    = 1, 1
mutant_part_controller_glass				    = 1, 1
mutant_part_fracture_hand					    = 1, 1
mutant_part_crow_beak			                = 1, 1

itm_basickit              	                    = 1, 1
itm_advancedkit           	                    = 1, 1
itm_expertkit             	                    = 1, 1

[keep_one] ;-- corpse can have only one copy of these items, useful to avoid bloat caused by xray
grenade_f1
grenade_rgd5


[keep_items] ;-- don't release 
pri_a15_wpn_wincheaster1300                 = true
pri_a15_wpn_ak74u                           = true
pri_a15_wpn_ak74                            = true
pri_a15_documents                           = true
bad_psy_helmet                              = true
device_pda_zat_b5_dealer                    = true
device_pda_port_bandit_leader               = true
pri_a17_gauss_rifle                         = true
device_flash_snag                           = true
zat_b14_device_pda_stalker_find_artefact    = true
detector_scientific                         = true
zat_b12_key_1                               = true
zat_b12_key_2                               = true
jup_b46_duty_founder_pda                    = true
jup_b207_merc_pda_with_contract             = true
zat_b40_sarge_pda                           = true
zat_b40_pda_1                               = true
zat_b40_pda_2                               = true
zat_b20_noah_pda                            = true
zat_b44_barge_pda                           = true
pri_b36_monolith_hiding_place_pda           = true
pri_a25_explosive_charge_item               = true
jup_b47_merc_pda                            = true
pri_b35_lab_x8_key                          = true
zat_b22_medic_pda                           = true
jup_b202_bandit_pda                         = true
af_compass                                  = true
cit_doctors_key                             = true
cit_doctors_pda                             = true
main_story_3_lab_x16_documents              = true
good_psy_helmet                             = true
broken_pda									= true
vodnik_notes                                = true
attackers_pda                               = true
drekavac_notes                              = true
chernobog_notes                             = true
zat_b40_sarge_pda                           = true
rioc_sid_1                                  = true
rioc_sid_2                                  = true
rioc_sid_3                                  = true
rioc_ecolog                                 = true
rioc_duty                                   = true

[spawn_by_story_id]			; story_id      = section  (can be a condlist) spawned at 100% chance
; example_npc1                              = {=some_cond} af_compass, {!some_cond} wpn_pm
yan_ecolog_semenov                          = {=actor_enemy} bad_psy_helmet
mar_smart_terrain_doc_doctor                = cit_doctors_key
mar_smart_terrain_doc_doctor                = cit_doctors_pda
yan_ghost                                   = main_story_3_lab_x16_documents


